Designing the Future: 20 Sci-Fi Room Ideas for Level Designers
The landscape of game design is ever-changing, and within the [...]
The landscape of game design is ever-changing, and within the [...]
Here are some level design principles that can help you [...]
Here is a quick and dirty way to add procedural [...]
Coloring a flat terrain to show Biome sizes and positions is a great way to preview how the entire world would look before starting on the shaping part within the voxel graph. Take a look at the video about voxel plugin biomes.
https://www.youtube.com/watch?v=ZWADlXyfYCk Youtuber RyanManning explains and shows in detail how [...]