In a move that left fans of The Last of Us series both shocked and disappointed, Naughty Dog announced the termination of its much-anticipated multiplayer project, The Last of Us Online, in December 2023. Despite the promise shown during its development, the game fell to the chopping block following influential advice from industry veterans.
Former Sony Interactive Entertainment executive Shuhei Yoshida recently shed light on the tumultuous decision-making process. Speaking on the Sacred Symbols+ podcast, Yoshida disclosed that the project’s cancellation came after Destiny developer Bungie—now under Sony’s umbrella—provided invaluable insights on the intricate demands of live service games. This consultation revealed the complex realities and extensive resources required for successful live service titles, ultimately convincing Naughty Dog to preserve its focus on narrative-driven experiences by shelving The Last of Us Online.
Naughty Dog’s decision was part of a broader strategic recalibration at Sony Interactive Entertainment. The ambition to vastly expand its live service game portfolio was met with uneven results, further highlighting the high stakes involved. While Arrowhead’s Helldivers 2 soared to unparalleled success, others, like the ill-fated Concord, quickly fizzled out, resulting in substantial financial losses and organizational upheaval.
Naughty Dog’s choice to prioritize single-player stories over the labor-intensive demands of live service operations aligns with their heritage of award-winning, narrative-rich experiences. Had they pursued the multiplayer path, titles like the newly announced single-player adventure, Intergalactic: The Heretic Prophet, might not have materialized.
Sony’s live service push was ambitious, with an emphasis on diversification into multiple genres and audiences. However, this diversification hurled PlayStation into rocky terrain that brought about numerous project cancellations and widespread layoffs.
Despite these setbacks, some live service projects at PlayStation Studios remain active. Titles such as Guerrilla’s multiplayer Horizon project and Bungie’s Marathon continue to forge ahead, showcasing that live service endeavors still hold a priority, albeit more cautiously so.
As the dust settles, the significant investments in live service initiatives highlight critical industry lessons on balancing innovation with core studio strengths. For Naughty Dog, this means focusing on storytelling triumphs, ensuring their legacy remains both untainted and robust moving forward.
The planned multiplayer horizon for The Last of Us Online might have dimmed, but the spotlight remains on Naughty Dog’s enduring commitment to creating deeply immersive and epic single-player experiences. Amidst a changing landscape, the studio artistic direction stands steadfast, undeterred by the fleeting allure of live service opportunities.