ARM is short for Ambient Occlusion, Roughness and Metallic. The ARM Texture Map combines the three textures into a single texture maps separate color channels Red, Green and Blue.
Red – Ambient Occlusion
Green – Roughness
Blue – Metallic
ARM is short for Ambient Occlusion, Roughness and Metallic. The ARM Texture Map combines the three textures into a single texture maps separate color channels Red, Green and Blue.
Red – Ambient Occlusion
Green – Roughness
Blue – Metallic